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call for papers
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overview
Interest in the role of artificial intelligence in interactive systems has
grown rapidly in recent years, in part because increasingly powerful
consumer hardware makes research-level AI usable in real-world games and/or
immersive learning environments. Accompanying this, there has been a sharp
escalation in the number of research questions related to the use of agent
technologies to shape human experiences in complex environments. A number
of tensions accompany the use of agents in these contexts, since the goal
is not to simulate autonomous agents for their own sake, but to use them to
create an interactive experience with a pre-defined goal for the human
user: either to learn a curriculum or to experience an engaging and rich
world (or both, in the case of "edutainment"). Unlike fully
author-controlled experiences such as such as films and plays, or fully
scripted computer-aided instructional systems, dynamic interactive
experiences require a world that can appropriately and meaningfully respond
to the user---a natural fit for intelligent and believable agents. At the
same time, however, system designers want to shape users' experiences,
presenting new research challenges to address the interplay between player
autonomy and designer intent. Thus, within this area of research, there is
a design space that ranges from complete autonomy for agents to complete
control for an agent coordinator. One of the goals of this workshop is to
foster a dialog among researchers who are exploring the complex tradeoffs
that must be made in designing agent systems for education and interactive
entertainment, and especially to bring together researchers focusing on
autonomous multi-agent systems with those focusing on more centralized
agent coordination for this problem.
The aim of the Agent-Based Systems for Human Learning and Entertainment
(ABSHLE) workshop is to bring together researchers who are working on
agent-based systems to support a variety of interactive applications for
human learning and/or entertainment. Within the "learning" realm, these are
typically split into two areas: "training", which generally refers to adult
learning of job-related skills, frequently but not exclusively in military
settings; and "education", which generally refers to child and (young)
adult learning in academic settings, including primary and secondary
schools, colleges and universities. Overlapping with the "entertainment"
realm, interactive applications built for learning can either by scripted
(i.e., designer-controlled) or user-controlled, reacting in real-time based
on a user's interactions. This latter category of "intelligent" interfaces
is the primary interest of the ABSHLE workshop. The goal of the workshop is
to foster a dialogue among researchers who are exploring the complex
tradeoffs that must be made in designing agent systems for interactive
learning and/or entertainment.
Expanding on two earlier Agent-Based Systems for Human Learning (ABSHL)
workshops, held at AAMAS-2005 and AAMAS-2006, the 2007 ABSHLE workshop will
doubly focus on entertainment environments. Although the specific
application areas of the participants may be varied, the major issues faced
are shared. The plan for the full-day workshop is to interleave 25-minute
full talks with 15-minute short talks, as well as panel and general
discussions.
topics of interest
We invite submissions that describe and/or demonstrate any of the
following, in relation to the design, development, implementation, testing
and/or evaluation of human learning or entertainment applications:
- innovative applications of MAS
- new agent technologies
- cognitive, social and emotion models
- believable and engaging agents/environments
- novel approaches to drama management and/or comparisons of existing approaches
- evaluation methodologies
- pilot/user/formative studies
- virtual reality environments
- models of agency and control, levels of agent autonomy
- models of user autonomy and control
- relationships between agents and story
The interdisciplinary nature of this workshop involves research into human
vision, cognition, intelligent systems, user interface design, graphics and
machine learning. This workshop is potentially of interest to researchers
and developers from, but not restricted to, the following fields, within
the context of human learning:
- Knowledge Acquisition
- Knowledge Based Reasoning
- Human Computer Interaction
- Case-Based Reasoning
- User Modelling
- Storytelling/Narrative Engines
- Scenario Analysis
- Game Development
- (immersive) Virtual Reality/Environment
- Cognitive, Emotion and Personality Modelling
- Embodied Agents
- Language Technology including Speech, Linguistics, Dialogue
- Multiagent Environments and Social Systems
We anticipate acceptance of papers to be split between edutainment,
entertainment (non-learning) and learning (non-entertainment) areas,
between the theoretical and applied communities, and addressing users of
various ages (from children to adults). The format will provide ample time
for discussion of each presentation. Since the goal is to help ABSHLE
researchers find and identify each other, reviewing emphasis will be based
more on appropriateness of material rather than maturity of work.
submission requirements
All submissions must be written in English and must include: title,
author(s) name(s), affiliation(s), mailing and electronic addresses, and
telephone and fax numbers. Papers should be no longer than 8 pages.
All accepted papers will be published in the workshop proceedings to be
handed out at the workshop.
Selected papers will be invited for publication in a special issue for the
Journal "International Transactions on Systems Science and Applications"
(http://itssa.xiaglow-research.org.uk/index.htm).
To facilitate publication of the special issue, please format your papers
according to the instructions at:
http://itssa.xiaglow-research.org.uk/ita/ita.htm
Don't worry about the Author Bios at this time.
Prospective authors should email a PDF version of their paper to:
by February 11, 2007. (extended deadline!)
important dates
| Feb 11 | Deadline for paper submission (extended!) |
| Mar 05 | Notification of Acceptance |
| Mar 19 | Submission of Camera-ready papers |
| Mar 19 | Notification of intent to run a demo |
| May 15 | ABSHLE Workshop |
workshop organizers
- Brian Blake, Georgetown University, USA,
mb7 at georgetown.edu
- Charles Isbell, Georgia Institute of Technology, USA
isbell at cc.gatech.edu
- Michael Mateas, University of California, Santa Cruz, USA
michaelm at cs.ucsc.edu
- Debbie Richards, Macquarie University, Australia
richards at ics.mq.edu.au
- Elizabeth Sklar, City University of New York, USA
sklar at sci.brooklyn.cuny.edu
program committee
- Cristina Conati, Univ of British Columbia, Canada
- Maria Fasli, Univ of Essex, UK
- Art Graesser, Univ of Memphis, USA
- Dirk Heylen, Univ of Twente, The Netherlands
- Manolya Kavakli, Macquarie University, Australia
- Yanghee Kim, Utah State Univ, USA
- James Lester, North Carolina State Univ, USA
- Susan Lowes, Teachers College, Columbia Univ, USA
- Brian Magerko, Michigan State University, USA
- Eleni Mangina Phelan, University College Dublin, Ireland
- Stacy Marsella, ISI, Univ of Southern California, USA
- Gregory O'Hare, University College Dublin, Ireland
- Yusuf Pisan, University of Technology, Sydney, Australia
- Agostino Poggi, Univ degli Studi di Parma, Italy
- Mark Riedl, ICT, Univ of Southern California, USA
- William Schuler, University of Minnesota, USA
- Nicolas Szilas, LINC, Universite Paris 8, France
- Julita Vasileva, Univ of Saskatchewan, Canada
- Peter Weyhrauch, Mad Doc Software, USA
- Uri Wilensky, Northwestern University, USA
- R. Michael Young, North Carolina State University, USA
questions?
For further information, please contact Elizabeth Sklar
sklar at sci.brooklyn.cuny.edu.
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